Nov 26, 2012

Script Manager updated!

Some of you might have encountered an error while trying my latest creation (uninitialized constant - Function_Sinusoide). The reason of this is that I made additions to my Common script bundle in the process, which means you need to re-download it before trying to use my Animated Battlers bundle. To avoid this inconvenience in the future, I thought it was about time to give my Script Manager a lil' update.

New features
  • Version check - if a script requires a newer version of a script than the one you have installed, you will be notified when launching your project.
  • Dependencies check - from now on, script bundles automatically load the bundles they bundles they require.
  • New error messages - You will be notified upon various unexpected events (missing files, bad configuration file, bundle not installed...) to help track your issues better.
  • Various fixes and improvements.

Please re-download the Script Manager and all scripts bundles of mine you're using to match its new specifications. People who want to keep their current versions for whatever reason should still update at least the following:
  • The Script Manager itself
  • MP Common > Functions.rb
  • All bundles > setup.ini (note - the load_order.ini file is obsolete)

Thanks for your time and happy using. :) 

Nov 25, 2012

Moonpearl's Animated Battlers

So, the least you could say is that battles have never been my thing. Proof is, I've never ever made anything for battles along my scripting career. Until today.

No custom battle system yet, just animated battlers, but animated in a nice way. I don't like how all CBS around here all feel so static, so I decided and try myself at making something that would make battles spring to life. For that I drew inspiration (mainly) from Valkyrie Profile, and I have to say that I'm pretty satisfied so far.

I should credit Holder for making the spritesheets I decided to make use of, and while I'm there I recommend you take a look at his site be cause he's a really talented spriter.




Features


  • Lively animations

  • Horizontal scrolling with camera and perspective effect

  • Voice acting support
  • Thoroughly customizable - create battle animations setting up various parameters (pose, jump/rush, range, knockback strength...) and freely bind them to weapons/skills/items
  • Theoretically compatible with any battle systems that comply with RPG Maker XP's base engine specifications


Video showcase courtesy of DrQuijano (only the first part)


Planned features
  • Enhanced battle interface with the Animated Custom Menu System
  • A new battle system while I'm at it




Known issues




  1. For some reason, the script tends to lag at the end of battle animations (mostly when the target falls back to the ground after being hurled in the air). I have absolutely no idea at the moment why it does that, I will however keep an eye for a solution. I'm experiencing such lags on my laptop, though, so i'm confident that users with more powerful computers are not likely to notice it at all.




Additional Credits



Battlers by Holder

Voices from Valkyrie Profile





Download



The following link provides a script bundle meant to be used along with the Script Manager. Terms of use and instructions are provided within. Please credit me if you use it in your own project. A nice comment is always appreciated.